THE VIRTUAL WORLD concept has been on a back burner since everyone got into Second Life. We didn't make it, but someone really, really should.  And when you do... contact us because we've already done the heavy lifting.  We are ALL about the content and bringing history to life.  

 

THE PITCH

 

Imagine a city ringed by a Roman wall, set on more underground passageways than any other on Earth.  Inside it, a grid of ancient halls and temples set beside icicle glass skyscrapers piercing the sky.  This city has it’s own laws and leaders, and is a hub attracting artisans the world over to live and work here.  Once, the capital of the greatest empire ever known. Welcome to London.

 

It's ambitious but SOMEBODY has to do it. If there's an experienced studio out there looking for partners for this, let us know.   Idea is to re-create the heart of 16th century London, make a gritty and authentic re-construction of how it looked, sounded and felt like at the time. fill it with citizens, secret societies, traps and events like a living and breathing metropolis.  

 

Rich 3D graphics would allow for falling rain and the day and night cycle of light change on top of ambient sound effects, essential to making the city a wraparound time travel immersion.  

 

Fact-fused entertainment and fantasy, it will be costume drama setting to meet your friends to play and build status online.  

 

City Quests is a revolutionary concept of complex multimedia storytelling not just for a niche of hardcore gamers but designed to compel anyone interested in world history, myths, social networking and competition. 

 

 

“My favourite application (for virtual reality) is where you could walk through a city and grab a virtual dial and turn back history so you can see what it would have been like in different historical periods.  If done well it could be incredibly provocative and give you a much more grounded feeling for history.”  

 

Jaron Lanier

(Inventor of Virtual Reality) 

 

THE PARALLEL GAME  City Quest's 2nd game will be about  building personal empires and climbing through society.  By incarnating traders characters from the day from butcher to goldsmith, players level up collecting new skills and allies as they go. Street savvy is rewarded to be re-invested and deployed as the plots unravel. 

 

Set in an era as famous for it’s brutality as it’s pageant of royals and glory where body-snatchers are at large and patients are worth more to doctors dead.  Fill the abattoir!  lock up the goldsmith!! Take the money and RUN!!!

  

The games feature in a browser-based virtual world, so the mechanics inside the trails can be updated daily to keep players on their toes (and returning) for newly placed clues, to open doors that were locked yesterday.

 

Obstacles

Players collect resources, skills and wealth as they level up, deploying  them as they build their personal empire; the pace quickens with each level and new obstacles are thrown their way at every turn - taking the form of a plague, a fire or nightfall - when a new layer of invincible citizens leave their graves to drift the quiet streets.

 

Storylines will be interactive with players controlling the outcome.

 

Features

• Choose a role on each level

• Multiple paths and endings

• Point + click and interactive text modes

• RPG elements and options

• Your avatar transfers from city to game

• Human and physical traps

• Interactive and animated scenes

• Original art, music and sound effects

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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